
The last 2 NULL parameters are for more advanced uses and you We pass the width and height of the game we want as well as the title for You'll need to declare private long window at the This basically means, if this glfwInit() doesn't run properlly Initializes our window creator library - GLFW Thread = new Thread(this, "EndlessRunner") Here is the code I am using, it's just some that I found online and I'm using as a test.

I'm not sure if I missed some files that I needed too or if I'm going about this entirely the wrong way. Enable debug mode with =true for better diagnostics.Įxception in thread "EndlessRunner" : Failed to locate library: liblwjgl.soĪt .loadSystemRelative(Library.java:100)Īt .loadSystem(Library.java:71)Īt .(Library.java:43)Īt .(MemoryAccess.java:17)Īt .(Pointer.java:22) Possible solutions:Ī) Set or to the directory that contains the shared libraries.ī) Add the JAR(s) containing the shared libraries to the classpath. Then I run: java -cp lwjgl.jar: Main after and it throws this error Failed to load a library. I downloaded the lwjgl.jar from the website and run the command javac -cp lwjgl.jar: Main.java I am using the stable release of lwjgl 3. To all the readers that have contributed with corrections, improvements and ideas.Have been trying to work with 'lwjgl' on linux and am running into an issue when I run my compiled code from the terminal. AuthorĪntonio Hernández Bejarano Special Thanks Please send them using the discussion forum and make the corrections you consider in order to improve the book. Suggestions and corrections are more than welcome (and if you do like it please rate it with a star). Or if you prefer Bitcoin: 1Kwe78faWarzGTsWXtdGvjjbS9RmW1j3nb. If you want to contribute with a donation you can do a donation:

If you like the book please rate it with a start and share it. The source code for the book is licensed under Apache v2.0 Support The book is licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) The source code for the book itself is also published in GitHub. The source code of the samples of this book are in GitHub. I started to collect some materials, develop some examples and decided to organize that information in the form of a book. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. My initial goal was to learn the techniques involved in writing a 3D game using OpenGL. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications.This library leverages the high performance of native OpenGL applications while using the Java language.

This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
